![]() ![]() While playing as the Arbiter may initially suggest that same disappointment, the game quickly brushes past it. The Arbiter and Master Chief eventually become buddies Image: Bungie via Halo Fandom It manifests the disappointment poignantly, and it’s great. The way Kojima makes you work with “Pliskin” (who is very clearly Snake in disguise) really forces you to reconcile how much cooler Snake is than Raiden. Raiden is a complete newby, and he spends the entire game whiney and confused. He’s also wildly competent and cool - like Master Chief with a personality and libido. Snake is essentially an ’80s action hero, complete with gravely voice and sex appeal. Raiden makes you miss playing as Solid Snake - Snake’s proximity, disguised as “Iroquois Pliskin,” helps enforce that feeling. Though Metal Gear Solid 2 and Halo 2 use the same trick, they aim for wildly different goals. ![]() This culminates in the moment the Arbiter rebels again the Covenant by leading a civil war effort. That context makes it even more badass when you, as the Arbiter, survive the ridiculous mission you’re sent on. They’re tools of the Prophets sent on holy suicide missions. The role of Arbiter is sacred to the Covenant, but it’s also a death sentence. Making you play as the “villain” gives the Covenant much more dimension. For the rest of Halo 2, players periodically swap between Master Chief and the Arbiter, promising unique locations and perspectives throughout the entire campaign. Here’s the twist: A few missions into the game, players take a first look through the eyes of the Arbiter. Master Chief is getting rewarded for his efforts in Halo, and the Elite who would become The Arbiter is being stripped, branded, and jailed for his failure to protect the “sacred ring.” Halo 2 opens with a long cutscene juxtaposing the UNSC and Covenant perspectives. Halo: Combat Evolved launched two days after Metal Gear Solid 2, but Halo 2 came three years later in 2004. The Arbiter in his original, goofy armor Image: Bungie via Halo Fandomīungie took this brilliant idea from Kojima, to swap the player character unexpectedly as a storytelling device, and adapted it to fit their own needs. But swapping in Raiden for Snake is still a topic of controversy. It’s a great story, made better by Raiden’s personal connection to the main antagonist - the “twist” wouldn’t be as effective if Snake was the player character. The actual storyline is very complex, as Solid Snake isn’t actually dead, and Raiden is unknowingly working for the bad guys. Only a few hours into the game, Solid Snake “dies” and players take over as Raiden. But actual gameplay came with an early twist. Whereas Raiden’s story is one of a hero growing into his own confidence and capability, the Arbiter is already a capable character.Īfter the first Metal Gear Solid, Hideo Kojima launched lengthy trailers for Metal Gear Solid 2, all featuring Solid Snake, the series’ badass spy protagonist. So why are we even talking about them together? Because they’re both key players in two of the most shocking protagonist swaps in gaming history.īut for all they have in common, the Arbiter stands out as the anti-Raiden, showing players there are more cool figures in the Halo universe than just Master Chief. ![]() One is a blonde-haired doofus who has done all the VR simulations he can, and the other is an 8-foot alien with four kissable lips, voiced by Keith David. Which side will you choose? Probuilders building toys are designed for ages 8 and up.The Arbiter from Halo and Raiden from Metal Gear Solid are strange bedfellows. This construction set also features 3 micro action figures, representing both side of the battle. ![]() Or, join the Heretics by choosing to build Sesa's golden variant. Inspired by the classic Halo 2 mission, help Arbiter complete his quest by building his Banshee to track his target. Arbiter has one goal: to track down Heretic Leader Sesa 'Refumee and eliminate his cell. ![]()
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